Thursday, September 10, 2020

Delves 7 & 8 - Caverns of Thracia

DELVE 7

Four of the longer playing players decide that they need to explore more of the hidden away complex, the one painted with scenes of lizardfolk, full of stalagmites and where they found the golden mask in the 2nd session. Progress down into the complex itself went well, as they'd mapped out a path and cleared it out in previous delves.
Once in the complex, they began prodding around. The first thing they notice is that the area around the gate to the ethereal plane is covered with spider webs. The warlock and monk decide to cut through the webs to try and reach the door, however they are jumped by a pair of phase spiders. The warlock is bitten badly and the monk would have been hit, was it not for the fighter managing to redirect the attack to hit the second phase spider, which promptly kills its friend in a single hit. The spider jaunts away, having lost the element of surprise.
They found a secret panel that went into the red statue room (the statue that guards a large room full of gemstone encrusted statues, which punched a character a session or so ago). After messing around seeing if any of the gems or crown come off, they decided to let it be and continue exploring.
The corridors take them to a room full of funeral jars. They take four, and find a hidden door that leads deeper into the complex. They battle a couple of undead lizardfolk before coming across the final area of the complex; a room piled with coins, swords, and gems. However there is also a ogre sized skeleton of a lizardfolk sitting on a stone dais, and it blinks out in a purple flash as they enter. The party scoops up as much money as they can and run.

Unfortunately for them, the lizardfolk is waiting for them by the exit. Summoning an earth elemental to make a point, they demand that they drop all they have taken. The warlock decides to try and make a run for it, but the undead lizardfolk counter spells the misty step. Introducing themselves as the Immortal King, they demand that the party does not return, unless they bring with them the Scaled Ones (ie the lizardfolk). The party leave behind the gold (though not the jars, but the King doesn't really care about them) and are allowed to leave.

As the module starts, G'ruk, a lizardfolk shaman, is searching for or caring for the complex, which they now know to be the resting place of this Immortal King. However when the party first arrived, they spiked shut G'ruk's only entrance to the complex. I've been rolling in between sessions to see if the lizardfolk find an alternative entrance to the complex, and so far they have not. However, with the King now up and awake, that chance will probably go right up.
The fallout could be interesting for this area; G'ruk is strictly speaking a subject of the Minotaur King, however he only agreed to do so to search for the Immortal King's tomb. Once it has been found, will G'ruk and his loyalists break away? From previous games, we've already determined that not all of the gnolls under the Minotaur King are exactly happy with this rule, if G'ruk breaks away it could end very poorly for the Minotaur King. Or alternatively, cause him to strike back.
Either way, lots of interesting ways this could go, and so many ways for the players to get mixed in and change the situation.

DELVE 8

This delve was another smaller one with my French friends. A druid and a bard, though this time accompanied by the Thakian hoplite the druid had spared in their last delve (now converted from the cult of the Dark One). The pair were determined to go down and investigate more of the dark deeds of this cult, to which the hoplite pointed out the alternative entrances into the caverns, one of which dropped them directly into the cultists' hideout. They decided to drop in through the shaft, and thus would have the element of surprise.
Their first order of business was to get rid of a guard. The hoplite pretended to have captured the druid, and once they were close enough jumped him and gagged him. They then burst through the door to a small chapel/purification room, with the druid wildshaping into a tiger and tearing apart a couple of cultist acolytes. One guard is killed, the other surrenders and is gagged and left with the other one.
They push on, but are repelled when four hoplites manage to hold them off from getting into a treasure room. They kill one but are forced to retreat.
It was a short session, but at the end of it more plans on how to delve deeper were had, and a hireling Jerzi taken on to help out. Jerzi was once a herald to a noble, but was exiled for something he'd rather not talk about.

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